ProMatch Lab
Old-school text football manager in the browser. Your club plays twice a day, at 10:00 and 18:00 CET, whether you are online or not. You check the result, tweak the lineup, maybe panic-buy a striker, and get on with your day.
How it works
- Take over an existing club. No blank save file, you inherit a real squad mid-season with its record, its debts and its injured left-back.
- Two matches a day, every day. A full season is 22 matchdays, about eleven days of real time, then promotion, relegation and a new season.
- Everything in between is yours: training, tactics, sealed-bid transfers, a youth academy, stadium economics and a global cup.
The match engine runs minute by minute and writes a commentary you can replay. There is no idle timer to babysit and nothing to click every hour.
Match Lab, and why it is free
Match Lab runs 50 simulations of your next fixture and shows real win/draw/loss odds and expected goals. A player told us that putting this behind a paywall was pay-to-win. He was right, so we rebuilt it: it now simulates against a synthetic league-average opponent and reads zero data from your actual rival. Free accounts get 3 runs a day, Pro gets unlimited runs plus deeper analytics. Same tool, same rules, no advantage on the pitch.
Free to play, no ads. Optional Pro tier ($8 for three months) for analytics only. Available in English, Czech, German, Spanish and French.
Play a match right now, no signup: promatchlab.com/kickoff
Play: promatchlab.com
Made by a small team, shipping most days. Bug reports and ideas come straight to us through the Report/Idea button in the game.
| Status | Released |
| Platforms | HTML5 |
| Author | promatchlab |
| Genre | Sports, Simulation, Strategy |
| Tags | Football, Management, Multiplayer, PvP, Soccer, Text based |
| Average session | A few minutes |
| Languages | Czech, German, English, Spanish; Castilian, French |
| Inputs | Keyboard, Mouse, Touchscreen |
| Multiplayer | Server-based networked multiplayer |
| Links | Homepage |
| AI Disclosure | AI Assisted, Code, Graphics |




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